3D Models

Some of my 3D work made for game engines using 3Dstuido max.

A large building project for a Cyberpunk city that was never fully realized. The concept was a company that disposed of the cities waste by compacting it and firing it into space with a giant rail gun. “If its out of orbit, its not our problem”.


A Tri-coptor drone for the same Cyberpunk city as the CitiClear building above. This would have been the courier service and Resident ID scanning for the city. The final model animated and would functionally fly around the city from designated way points.

The Cyberpunk city project which featured the above CitiClear and Tricoptor had a networked system of terminals for information and funding so the city project could continue. This was one of the terminals which displayed all the info on the screen.

For many years I had a fully functional Arcade project in Second life that I made with a scripting / coding partner. All the games worked in world and did not require any external media sources. It was one of our proudest achievements at the time.

Sometimes you just need a good generic asset to throw around your urban creations! I made this camera to be fairly detailed but with not too many polys so that it could be used often in whatever city project I was building next. Sunscope is a psudo company I made for the job.

A racing Hovercar for a concept racing game based on Junk racers made from scrap. Each car would be propelled along the track via giant, probably inefficient, electro magnets. I keep thinking about this project and might one day try to get it off the ground.